More SFX-driven VFX with UE4 Synesthesia and Cascade

In my third video exploring the potential uses of the new Synesthesia features of UE4, I’m using a single sound cue (picking from 5 random wavs) to trigger two NRT files (specific to the chosen wav) to drive 5 parameters in a Cascade visual effect. This exact same technique can be used for Niagara and it’s also totally doable to use Wwise with Synesthesia instead of the UE4 native audio engine.

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