More SFX-driven VFX with UE4 Synesthesia and Cascade

In my third video exploring the potential uses of the new Synesthesia features of UE4, I’m using a single sound cue (picking from 5 random wavs) to trigger two NRT files (specific to the chosen wav) to drive 5 parameters in a Cascade visual effect. This exact same technique can be used for Niagara and it’s also totally doable to use Wwise with Synesthesia instead of the UE4 native audio engine.

How To Use UE4 Synesthesia With Wwise

A quick demo of how to setup the new UE4 Synesthesia features with Audiokinetic Wwise. This isn’t meant to be a complete ‘how to’. It’s only meant as a quick overview to show how it’s possible.